HTML 5 Canvas Fluid Simulation
I started to look into fluid simulation a little while ago. It turned out that it's not quite as trivial as I had hoped. That is unless you go for the hacky way as I did back in 2010.
So after getting familiar with the problem and some solutions I implemented a simple fluid simulation using the canvas element. You can find it in my sandbox.
The plan for the next step is to create a WebGL version. I hope that the final result will be a worthy successor to the immensely popular (by my standards) Neon Flames experiment I did last year.