Back in 2010 I did a little experiment with normal mapping and the canvas element. The normal mapping technique makes it possible to create interactive lighting effects based on textures. Looking for an excuse to dive into computer graphics again, I created a new version of this demo.
This time I used WebGL Shaders and a more advanced physically inspired material system based on publications by Epic Games and Disney. I also implemented FXAA 3.11 to smooth out some of the aliasing produced by the normal maps. The results of this experiment are now available as a library called normalmap.js. Check out the demos. It’s a lot faster and better looking than the old canvas version. Maybe you find a use for it. :)
You can view larger and sharper versions of these demos on 29a.ch/sandbox/2016/normalmap.js/.
You can get the source code for this library on github.
I plan to create some more demos as well as tutorials on creating normalmaps in the future.