High-performance Particles on a Canvas
Some of you might remember my Chaotic Particles demo from last year. That demo was featuring 10'000 particles on a plain old 2d canvas. I decided to optimize that demo a bit in order to support 100'000 particles. I also fixed a little issue where numeric inaccuracy allowed particles to escape and made the influence map more fine grained.
Want to see the source? Just use view source and feel free to ask questions.
Next up: 4'000'000 Particles using WebGL.