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simplex-noise
- createNoise4D(random?: RandomFn): ((x: number, y: number, z: number, w: number) => number)
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Returns ((x: number, y: number, z: number, w: number) => number)
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- (x: number, y: number, z: number, w: number): number
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Parameters
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x: number
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y: number
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z: number
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w: number
Returns number
Creates a 4D noise function
Returns